Factions of "The Quest for Neter"

There are 8 factions in the main campaign, "The Quest for Neter", in From the Depths. Each has its own lore, an unique design philosophy, and a few dozen vehicles with this in mind. These designs are made by both the developers and community submission, meaning as an active member in the community, your designs could end up in the game!

Image of the Deepwater Guard's Logo

(1/8) The first and weakest faction is the Deepwater Guard. They have a scrappy pirate theme with vessels mostly comprised of thin wooden armor. Usually, they are the first faction encountered by new players in the campaign.

Image of the Onyx Watchs's Logo

(2/8) The Onyx Watch is the second faction of the main campaign, they are another weak early game foe. They feature castle themed designs with an extreme amount of ramparts. Their ships tend to be heavy and slow, with cannons much the same. Rarely does an Onyx Watch vessel skip on a cram cannon.

Image of the Twin Guards's Logo

(3/8) The Twin Guard is one of the first factions you'll meet with some truly frightening designs. Their designs tend to be futuristic and robotic and all are named after emotions. Their mech designs feature mechs with a torso and a base, swarms, or conventional ships.

Image of the Lightning Hoods's Logo

(4/8) The fourth faction is the Lightning Hoods. Their designs are themed around a sci-fi corporation. They most often use hydrofoils and aircraft equiped with laser weapons.

Visit the From the Depths Wiki for information on the other factions!